Lab Escape
Engine: Unity
Genre: First Person Puzzle-Platformer
Platform: Windows, MacOS

Developed during Global Game Jam 2018 in Brighton, UK. The theme of the Game Jam was "transmission". Me and my team were inspired by games like Portal and decided to set ours in the lab setting. For transmission theme we came up with a special device wielded by player that acts as goggles and allows to see dangerous transmissive fields and hidden passages while equipped. The Jam lasted for 48 hours. I worked in a team of 3.

My main duties were player controller and animations, main menu, level design, art, and triggers. Other members of the team have created puzzles and programming logic to them, basic shaders to represent transmissive fields. All other minor things were handled together.



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